What 1% Low and 0.1% Low Actually Measure
Sort every frame time from your session from best to worst. The 1% low is the average of the worst 1% of frames; the 0.1% low is the average of the worst 1-in-1,000. They’re not "minimum FPS" — they’re percentile statistics of your frame-time distribution, which is why a single hitch doesn’t destroy your 1% low but a recurring one does.
- 1% lows map to "during fights": recurring, gameplay-relevant slowdowns.
- 0.1% lows map to "that one spot in the map": traversal hitches, shader comp, streaming stalls.
- Frame-time graphs make percentiles visible — CapframeX and PresentMon compute both.
- Smoothness ratio (1% low ÷ average) is the single best "feel" predictor: 70%+ feels locked.
Pro tip: quote both numbers when describing a problem — "120 avg / 42 lows in fights" diagnoses ten times faster than "it stutters sometimes."